Bad Storytellers – How WoW Sabotages Roleplay

When the World of Warcraft: Cataclysm announcement landed, I quit WoW. Not for that reason alone, but the final straw was Blizzard confirming class restrictions would be relaxed. Most dedicated RP’ers right now are praying there’s some in-world story explanation to this that hasn’t been revealed yet. Because for us, changing who can be a druid or a paladin, let alone having Night Elves abandon the bane on using Arcane magic, is sort of a a big deal.
The pure gamer in me says it shouldn’t be. Players have been clamouring for certain gameplay/class restrictions to be changed for ages, and accommodating them is just good customer service. I’m only shocked here because after years of on/off roleplay in WoW, I finally realised an old friend was right. For all it’s genius in gameplay and design, in storytelling WoW delivers the exact same bullshit quality as any lesser franchise. It tells the same half-arsed stories using the same two-dimensional characters as every other Generic Fantasy Game (TM) out there – and it’s doing it’s damnest to achieve more, not less, genericness.
This also isn’t a big deal. In the world of gaming, only BioWare and Peter Molyneux routinely make story their primary selling point. To the rest “compelling story” is the same sort of non-information press release spin as “action-packed adventure”, “thrilling gaming experience” and “exclusive title”. WoW has never claimed it’s story is all that special, and it’s never claimed to be a RPG, so perhaps it’s unfair to judge it on those grounds (though it does have dedicated RP servers, so they do try to snag that audience too). It was just a shock to realise that though Blizzard does allow for roleplay in WoW, on closer reflection their approach to story seems handcrafted to drive all but the most casual roleplayers clinically insane.
Much fluff, less meat
The root of the problem roleplayers face in WoW is that there is story, but it establishes almost nothing useful about the setting. The games and novels and comics only tell their own isolated bit of epic history, generally involving dashing teenagers (or adults, ancients and demigods who act remarkably like teenagers), who basically go about solving dramatic situations with ill-advised but dramatic action, and then evade all responsibility by doing something even more dramatic. There’s very little about normal culture or less epic times – and even the epic bits read like the third Pirates of the Caribbean movie, which shares WoW’s remarkable ability to drown all its cool ideas in metric fucktons of embarrassing posturing by uninspired protagonists. Which is a shame, because under the goop the Warcraft setting does get around to some pretty neat fantasy themes – noble and intelligent orcs and trolls, savage and magic-hating elves, a religion that’s evolved past the need for God and a matriarchal society that isn’t all about peace and hugs, to mention a few. In spite of Blizzard’s best efforts to produce a homogenized fantasy MMO, some of that variation still survives in WoW.
For those bits or originality, I made a lot of excuses for Blizzard’s storytelling over my WoW roleplaying career. “Play along with the setting, not against it” is a direct quote from the roleplay section of the official World of Warcraft player’s guide, and I used it a lot. The thing is, to do that there has to be a setting. The game itself isn’t enough – roleplay in any narrative way requires an underlying, predictable idea of how things work in the world, and that idea should not retroactively change with the latest bugfixes, class revamps, raid content and expansions to the mechanical game. I’m not even thinking about the genuinely heavy-handed game mechanical stuff, like phased areas — speed questers like me will usually have finished anything that could put us out of phase soon after it came out, nailing story-related quests to “some point in the recentish past” (or if it’s a secret revelation, to “we suspect, but can’t prove it until Blizzard advances the story to make this common knowledge and fact”). I’m talking about the basic world information that give the story its context.
Where Blizzard deserts roleplayers

Sitting and talking about stuff - the backbone of roleplay. Easy, as long as you have a setting that actually knows how it works day to day.
To have sensible roleplay, I need to know if my 500-year old elf is an ancient or a teen among her people. I need to know if my character’s culture considers torture ok or a crappy thing to do. I need to know if my character’s religion thinks God is a code of conduct, an actual creature or that big blobby sun-thing up there. And if this can change on the fly – by switching elven age maximums from 700 to “several thousand” years, or by turning Blood Knights from evil leaches into redeemed servants of the Naaru, or by having Night Elves pick up Arcane Magic again, or by declaring that Tauren can be paladins because they worship the Sun, which is now exactly the same thing as serving Vorlon-wannabe aliens or studying a warrior monk philosophy that has long since done away with the concept of ‘God’ in favour for something semi-Zen…
…this is where roleplay starts coming apart. Changes like that aren’t “just” furthering the plot, or adding to the setting in the same way as opening up previously inaccessible places like Quel’thalas or Dalaran does. They’re not a pure gameplay change, like rebuilding the paladin class from skills to talent trees. They’re rewriting the underlying logic that governs what is normal and possible in the setting – it’s like saying, ‘in this expansion, gravity will work sideways, and it possibly always has’. At the very least roleplayers need some way to rationalise the change. What bugs me is, I’m pretty sure Blizzard knows this, and doesn’t care. Why should they? Roleplayers are a minority of paying customers, 5% or less by common estimates. There are probably more Italian-speaking WoW-players than there are RP’ers across all the language areas. Italian localisation would be a better investment for Blizzard’s money than catering to us whiny roleplaying geeks.
I can respect the logic. As a gamer, I can admit Cataclysm implements stuff I’ve wanted (flying mounts in old Azeroth and an update of the badly dated classic zones), and I have to admit that Blizzard does, rarely, make an effort to cater to us with a more storied experience. The irony is that when they do this – by dungeon encounters, or phased quests, or by having Silvermoon NPC’s blithely praise Kael’thas while Outland NPC’s revile him as a Legion lackey – they just succeed in exposing how generic their idea of story is, and how primitive and ham-handed MMO tools for handling narratives actually are. How many times a day did the Alliance see Onyxia exposed before Blizzard finally freed us from that terrible /yell-spam?
But mostly they don’t seem to bother. The message seems to be that story is fine when you’re levelling and bored, but the purpose of WoW is to reach the endgame. If the Argent Tournament is anything to go by, after that we’re only expected to want a graphical button mashing exercise whose sole point is to reach the next loot lotteries and/or PvP leaderboard update. Success will be rewarded only with gear that lets you do the same exact thing a tiny bit more efficiently. This is what WoW is about now – the story is padding at best.
It’s built for raiding

Even the tram in Ulduar looks cool. Raiders are used to scale - take it away and the whole thing collapses.
I don’t mind flimsy or even no story if it’s logical. An underground gladiator ring, Arena-style and run by greedy and immoral goblins, works fine. But the Argent Tournament? We’ve fought an epic campaign to Arthas’s doorstep, we’re ready to smite the greatest traitor of the generation in his undead unmentionables, and we … set up a tourney on his porch so he can laugh himself silly while Tirion Fordring’s valiant knights beat up on each other? Or worse, watch while Tirion obligingly decimates his own army by feeding them to random raid-bosses?
Ulduar was the allout showcase of Blizzard’s current raid-building prowess. The scenery was beautiful, the story stuck together, progression was nicely modularised to let raids vary their routines, and even the trash fights were challenging enough to wipe overly cocky raids. The Tournament instances, Trial of the Champion and Trial of the Crusader, are the plain lazy antithesis of that design. One ugly arena, and nothing else except a lone NPC to click. When you do, you get a boss to fight, without even the thinnest clue why Tirion is playing last days of Rome on the Lich King’s front lawn. Couldn’t they at least have added some nominal mechanic where a failed raid is rescued from the beasts and patched back up – so it would seem like Tirion is training his army and not just butchering chunks of it for giggles?
I’m hoping the hyperefficient boss-o-matic is a design they’ll back away from. In other raids, gameplaywise, WoW is still unbeaten, and I’d like to return to nostalgise, once the sting of disappointment has worn off. But if I ever roleplay in the game again, I’ll be doing it with a big “whatever” to the setting – because anything else simply isn’t worth the effort.
Newbies get sabotaged by the epic
Blizzard has never honoured the terms it offered to RP’ers. “Play with the world, not against it” simply doesn’t work when they retcon established facts about the game world regularly. It’s the roleplay equivalent of a spouse who demands you do EXACTLY as they want, and then without warning decides they want something else instead. No-one wants to be the poor sucker being jerked around like that. Especially when each change of heart breaks suspension of disbelief and reminds you that even the bits that aren’t annoying you right now are still very tired and very teenage. And Blizzard’s own lore characters are only the start of it.

When these guys are given buddy-dialog, can you blame roleplay newbies for getting swelled heads?
Take Tyrande who somehow gets called a wise and loving leader even after murdering her own people to free a known menace. Or Sylvanas, who apparently is queen of the Forsaken largely by virtue of being powerful enough to stay pretty and stand straight while dead. Or Rhonin, who might seem a match for demigods if his best mate Krasus wasn’t married to one – which should be cringe-worthy in and of itself. When the official gold standard for viable characters is like that (and a very sincere “like that”, not an ironic Quentin Tarantino “like that”), it’s no wonder so very many WoW-taught roleplayers create Mary Sue after Mary-fucking-Sue and proceed to enact their own personal soap operas as if the world revolved around their dramatic and luridly described navels. Sometimes as players as well as characters.
The one thing about Cataclysm that makes me happy is that Blizzard finally broke my back. Since I’m not taking intravenous bullshit-for-story from the source anymore, I can finally take a breath and quit taking it from players as well. No more drama that would make daytime TV writers cringe with the frequency of life-altering disasters. No more roleplay where ‘mature’ consists of playing a female character (though really you’re male) and only having cybersex some of the time. Yes that second one is a cliche, dammit – because in seven years online I’ve met a total of four men who don’t publicly admit to doing both, “but it doesn’t count because…”.
Yes it bloody does count. Could you punks at least exploit your own gender and sexual orientation for a change? You’re embarrassing the actual women and lesbians/bis – I’ve lost count of how many people have told me I play “a really convincing woman” because of you.
Bad Blizzard. Bad WoW roleplayers. No cookie for either of you.
After a conversation on Facebook, Janos suggested I might leave a comment on here, about Second Life as an environment for roleplaying. It is free (well, depending on what you want to do), and the game world and lore are free to edit to your liking. The downside is of course, there is no actual game. SL is full of very active RP communities though, and the settings vary frorm fantasy to wild west to dark urban to hentai scifi.
Yeah, I remeber when I was role-playing in wow and how things have gone downhill from since. Actually the game is sort of killing itself.
they made raiding yes, possibel for all, but repetitive, too easy and runnign excatly same place in 10 man, 25 man and both hard modes is just not motivating. In TBC there was fisr kara – that was awsome fun even when there was nothing to gain from there, ZA that was challenging and had the bear run as exstra, gruul and maggy, ssc/tk and then hyjal/Bt and even sunwell where our guild never quite got – that left me feel there was once again something I could strive towards to.
Now it’s all farming the same shit again and again, heroics, that are ridiculous – and yes… now they kill of the lore.
I mean.. this thing is so silly. if they would want to make more classes avaiable, they could jsut make all classes available at once since after this there is NO reason not to do it, and I will feel bad for not getting my belf druid if taurens get a paladin (please!!!)
the role-playing has alwayys been tedious and unmotivating there and more of an chore than pleasure , but now when the lore is ass fucked for good… heh, GL bliz.
I have bene pondering quitting through whole tbc- but my wonderful riadguild has kept me going. RP I abandonned at the end of tbc when it… just started to feel too useless compared to trouble and outland didint really support the warcarft lore either
I feel for you dear, hop with me to test Aion?
-S-
Bagushii – Janos is right, I’m a luddite about Facebook. I took a look at SL a few years back. Not a very deep one, I admit – I was put off then by the lack of gameplay and the rather clunky graphics. If I’m going to have my imagination limited by what’s modelled, I prefer the model to include action and look nice. If I get the urge to revisit, can you recommend anything in the vein of Black Company fantasy, Mieville steampunk or Banks’s Culture scifi – preferably not overrun with ERP?
S – One addiction at a time. The setting and the aerial gameplay sound fun, but I have slight trepidation about the whole “guess the gender, win a prize” anime look. Then again, I had the same reservations about WoW when it hit…
Agreed about the easy, though I think the raiders you’ve run with are more pro than my lot. Fun Club was at 11/14 in Ulduar 10 when I quit, the rest of the time I was less raiding and more running instances in all the wrong ways (3 and 4-manning level appropriate stuff, duoing TBC heroics with DPS, and generally running with non-ideal groups). It sort of compensated.
One point really, it should be stressed that not only are RPers a minority -but- actual RPers who will have a gripe about flimsy lore that consists of characters like Tyrande *wince*, we are the tiny minority of the minority. I’ve ranted about WoW lore for years, and the Night Elves who I dearly love as an idea, half savage sort of matriarchy which can kick ass under the moonlight, we are so lacking in knowledge about them that it makes it practically impossible to RP them half the time.
But all of it, it doesn’t matter, we are a footnote, I think most RPers will actually be thrilled by these changes and just keep making up new excuses and dramatic shit to their hearts content in Cataclysm.
The problem with WoW is it’s main strength, it’s built to be the ultimate pop MMO, I’m pretty sure that anything built like that is not going to appeal to me. That makes me an elitist dick, so what?
I tried WoW again yesterday. My first experience on SwC was arriving in the Valley of Trials, a fresh-faced Orc Huntress seeking to prove herself in the world of Azeroth, to be met by “Shamankiller” (Tauren, level 10) spamming “WEAR 2 FIND PITCH?? SWE? SWE?”. I stuck it out for 3 hours and then went back to Age of Conan.
Oddly enough, this must mean our friend Shamankiller (actually, it may have been Killershaman…I forget) falls into the lowest centile of IQ and ability in WoW. The one thing I did realise (and I unsubbed from WoW after trying the 10-day trial of WotLK last December) is that Blizzard have done an amazing job of making the game utterly, incredibly accessible. Seriously – my disabled mother could happily level her way through Azeroth. Though, she’s reading Twilight at the moment so I’m guessing she’d roll Alliance and never make it out of Goldshire…what a horrible thought…
How my Tauren brother FAILED to find the pitch for the Fire Totem quest I don’t know. Short of a giant, red “IT’S OVER HERE” marker a la WAR I’m not sure what else Blizzard can do to make the game easier to play.
You’re right; Blizzard have more incentive to focus on the elements of the game that ensure that they maintain their steady revenue stream rather than pander to the likes of roleplayers. It’s not going to change. Metzen et al have been vomiting out the same inconsistent, contradictory BS for years; storytelling credibility be damned. How can a character feel like they’re a [minor] hero in an epic world when the world changes on a whim? That and the mechanics of the game (and I KNOW you love the whole game-mechanics-in-roleplay argument…) simply do no accomodate anything other than intra- and in-guild or verbal posturing. Game mechanics should never drive creative roleplay; unfortunately, in my opinion it’s unavoidable. Until something comes along that is willing to innovate and take a risk on a minority group, I can’t see WoW or any of its uninspiring bastard children in-development affording much for roleplayers short of forum stories and tavern RP. I applaud your IC-instance runs and what I’ve heard of your resurrected guild in WoW but, cynical it may be, I suspect that kind of effort is in a minority amongst even the few genuine roleplayers in WoW.
In short; WoW roleplay is dead. But don’t just blame Blizzard for abusing the lore and focussing on pumping out epics for the Pavlovian masses – they’re all at it. I can’t say there is a single MMORPG that has been frothing at the bit at the moment short of SWToR – and as much as I love Bioware, I’m nervous someone is going to screw that IP into the ground as well. Maybe I should get around to setting up a pre-CU SWGEMU server. Sure, Tatooine may be quiet but at least it’ll be MY giant sandbox.
As for the article; well-written and I’ll link it on. Not too sure about the attack on male, cross-gender roleplayers at the end though…it comes across as out of context and debases the points you make in the rest of the article (even if I do agree with you). Eight out of ten.
First of all I have to once more point out that the vast majority of roleplayers on WoW servers doesn’t give a crap about stuff like lore consistency or teen wangst ancient elven queens, oh how I loathe the silly bint, so I don’t believe they are alienating anyone but a tiny minority here. Far as I can see Blizzard is doing what is most profitable for their pockets, nothing stupid here. To put it in a different context, inteligent films like Memento (2001) are great and all, but if you want to make money you produce Independence Day (1996).
I’m scared shitless about SWToR but not for the reasons you state, all the designs I’ve seen so far point towards a brilliant single player game, which should have everyone worried as it’s a bloody MMORPG. The structure of an MMORPG should be vastly different compared to a normal single player CRPG, I predict a major fuck up incoming there. So please pre CU SWGEMU servers sound good about now.
I did consider cutting it – I left it in largely because bad drama isn’t the only story related cliche WoW roleplayers are guilty of, and which Blizzard encourages by giving female avatars come-hither bimbo animations. I should probably stress it’s not crossgender characters, or having a crossgender non-RP avatar that I mind – it’s the specific combination of crossgender, cybersex, and crying how it’s about the roleplay, not the cybersex (What, they’re embarrassed about liking porn? Most people do, I just wish they’d own up, then separate RP and ERP – the goals of the two are different enough that they very rarely mesh).
I’ll freely admit that’s a pet peeve. I have no beef with crossgender play where the character’s gender and sexual orientation are used to define the sort of person they are, not the sort of sex they like and want to have, please. But you’re right, that’s a topic in itself.
That, or more specificly a singleplayer game that multiple people can play. What I’m particularly curious about is, what are they going to do about voice? Filters, so players can communicate in a voice similar to whatever actor they’ve chosen for their character’s dialogue? Will they attempt to can enough phrases (in the style of online FPS or old console MMO’s) to allow at least rudimentary RP in voice, or will RP’ers become those weird geeks who insist on (snicker) typing? I have more faith in the project as an MMO now that Mythic is involved, but I’m still not sold on it being all that RP-friendly.
And yes, I agree with both of you about hard-ass RP’ers being a tiny minority. It does make me wonder though … with 11 million subscribers worldwide, Blizzard can’t afford to make one “nitpicky veteran RP’ers go here” -server per region? No extra rules to enforce, just the tag to denote that players here will be harsh on breaks of existing policy, and Blizz won’t care?
I just wish there were an another game where I could play house and tinker with crafting like I did in Star Wars Galaxies. Modifiable player owned buildings and complex crafting, please. Throw in some twitch factor to the combat and I’m sold.