Dragon Age, Roleplayers And the Turing Test

Morrigan, aka The Bitchy One. Dragon Age excels at characters that you love, or love to hate, or occasionally both.
So I’ve been playing Dragon Age: Origins. Obsessing over it, you might say – I’m still nowhere near finishing it, though I’m playing at a pace that saw me finish The Elder Scrolls: Oblivion in about two weeks. Partly that’s because the game is just plain huge. But it’s also because I keep getting sidetracked into just chatting with my fellow adventurers, rather than killing Darkspawn. While at it, I realised something. I’m doing that, lavishing time on the NPC’s, because several times now those AI-controlled character simulations have conned me into thinking of them as real people.
In fact, I’ve been having an easier time treating them as ‘real’ than I generally do with the characters roleplayed by actual, (virtually) present human beings in the MMO’s I mostly play.