Privacy, Community and World of WoWbook
It’s all over the internet by now – Blizzard is planning to use it’s spiffy new Real ID -system to make all Blizzard forums display the posters’ real life names, with the option to display character names in addition. Blizzard’s position is this will force a better quality of conversation by discouraging trolls and flames. Player protest, which at the time of writing has added up to 300+pages in the English EU forums and an epic 1200+ pages in the US forums, are what any net-savvy person would expect. Loss of privacy – and all the associate threats of harassment, stalking, identity theft and discrimination that it entails.
There’s a lot of fear in the threads. There are personal experiences: horror stories about stalkers, identity theft and assault, WoW-players getting discriminated or sacked, people with very valid reasons not to want their real and virtual identities linked. What one has to hope Blizzard realises is that this fear is justified. It isn’t something they should be stomping on with a boot marked opt in or sod off. What they should be doing, if they want it used, is figuring out ways to lower the bar to adopt the system, as Facebook has with their privacy controls. Going either/or, they may wind up losing exactly the people who produce the kind of conversation they say they want.
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If you’re female and anything like me, you played Baldur’s Gate 2 as a male. Not because you usually would – given a choice my avatars are pretty much always female or asexual. It’s just that in the dawn-days of the modern CRPG, Baldur’s Gate 2 had the insanely cool idea of letting the player character romance a few of the NPC’s – and if you played as female, your options immediately sucked. Guys got Jaheira and Viconia, powerful women with opinions and personality and a chase worth having (they also got that whiny elf bint, but who ever picked her?). Women got one lousy egomaniac Paladin, whose entire romance arc consisted of being his mother.


So, the mate of a mate got his WoW account hacked. Made me think of a minor server blowout last Christmas, when Blizzard was trying to educate it’s customers on how to keep their accounts safe – and the rant I had back then in my
Random point of interest – Blizzard and Valve are two studios known for their ability to do no wrong in game design. Just recently, Valve’s Chuck Faliszek and Blizzard’s Kevin Martens have given the same reason for why: Iteration.
When I was younger I didn’t much care who produced my entertainment. The work was the work, I didn’t care what the guy behind the book or movie or game thought, I was more interested in the thoughts and feelings the work sparked for me. And that’s why I was genuinely shocked, the first time I came across a political essay by 